Chess Glossary
All the essential vocabulary to learn chess.
The different terms
A
- Attack: A move where a piece threatens to capture an opponent’s piece.
- Analysis: The study of a position or a game to understand possible moves and strategic plans.
B
- Blitz: A fast game in which each player has 3 to 5 minutes for all their moves.
- Battery: An alignment of two pieces (often queen + bishop or queen + rook) that attack along the same rank, file, or diagonal.
- Bishop: A piece that moves only along diagonals.
C
- Castling: A special move involving the king and a rook that helps bring the king to safety.
- Center: The central squares (d4, d5, e4, e5), which are strategically very important.
- Check: A move that directly threatens the opponent’s king.
- Checkmate: A position where the king is in check and cannot escape by any legal move.
- Combination: A precise sequence of tactical moves leading to an advantage.
- Counterplay: Active plans used to compensate for an unfavorable position.
D
- Defense: A move or plan aimed at protecting one’s pieces or king.
- Development: The opening phase where pieces are quickly placed on active squares.
- Diagonal: A slanted line followed by the bishops (and the queen).
- Draw: A game that ends without a winner.
E
- En passant: A special rule allowing a pawn to capture an opposing pawn that advances two squares.
- Endgame: The phase of the game when only a few pieces remain.
F
- Fianchetto: The development of a bishop onto the long diagonal after advancing the side pawn (e.g., g3 followed by Bg2).
G
- Gambit: A deliberate sacrifice of a pawn (or sometimes a piece) in the opening to gain a development advantage.
I
- Initiative: The ability to dictate the pace of the game by forcing the opponent to respond to threats.
M
- Mate: Common abbreviation for checkmate.
- Minority attack: A strategy where a smaller number of pawns attacks a larger pawn group.
O
- Opening: The first phase of the game, characterized by piece development and the fight for the center.
P
- Passed pawn: A pawn with no opposing pawn blocking or able to stop it on its file or adjacent files.
- Pin: A situation where a piece cannot move without exposing a more valuable piece (often the king) behind it.
- Promotion: The transformation of a pawn that reaches the last rank, usually into a queen.
Q
- Queen: The most powerful piece, able to move in straight lines along ranks, files, and diagonals.
R
- Rank: A horizontal line on the chessboard.
- Rook: A piece that moves in straight lines along files and ranks.
- King: The essential piece that must be protected.
S
- Stalemate: A position where a player has no legal moves but is not in check → results in a draw.
T
- Tactic: A short-term sequence of forced moves to win material or obtain an advantage.
- Tempo: A unit of time corresponding to a move; gaining a tempo means forcing the opponent to lose time.
- Transposition: Reaching a known position through a different sequence of moves.
Z
- Zugzwang: A situation where a player is forced to make a move that worsens their position.